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It's a cool game! There are some tips I would like to give you.


1) I would recommend making it so that the music continues playing after you die, and not reset. This always makes a better experience.

2) I would make a loose screen, not a complicated one, just a simple you died screen. This allows the player to understand what happened. 

3) I would make the player more fluid, by adding friction. There is a friction material in Unity as far as I know.

4) You could make the falling boxes have a spawn animation so it's not sudden


Overall, good entry. With some work, this can be a good game!

Not bad at all. I won't lie,  I didn't find much of a challenge in this, honestly. However, the ideal shows promise and is very solid base product. 

Some ideals I would suggest:

  1.  Speed up the player,  and add some friction. 
  2. Make the black blocks fall either to the left, right, or above the player. There was to many times I was just setting there. I think the most I counted was 4 blocks before I had to move.
  3. Possibly make the black blocks different sizes.
  4. Make the blocks fall at variable speeds (for example one's speed is 5 and the others is 6) or possible speed up as time goes on.
  5. Add a power up, maybe a score multiplier, or shield. Then you could make the player trade abilities, like trade a shield for a multiplier for example.
(+1)

im not the best coder but i will meke the blocks spawn more frequently and make the player faster

I would help, but I don't know much about Unity.  It's all about the journey, you will get much better as time goes on. I can't tell you how many abominations I have made (not to say yours is, it is most defiantly not) that make this look like a triple A title  with 10 years in development..
Like I said , its a solid game and I can see a ton of potential it as you expand upon it.